Following a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular gaming titles in existence. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The continued frenzy around card prices guarantees almost daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its release said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu